After many years of doing 2D art of various types, I am finally determined to master the 3d software, Blender. I know I’m still a long way to go, but every little learning experience counts.

Here’s one of my first projects, which was just playing with plane displacement using a height map. This is just a simple plane, and the only texture applied is the height map. Very simple, but it was educational!

Photoshopped it afterwards to get the extra colors and effects.

Heightmap from DepthFields.com and learned the technique from a tutorial by Gleb Alexandrov.